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    <title>xfdxfdxfd Blog</title>
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    <description>Technical blog by Alice Lee (xfdxfdxfd)</description>
    <language>en</language>
    <item>
      <title>Why `localhost` Inside a Docker Container Cannot Reach Services on the Host</title>
      <link>http://localhost:5173/Blog/DockerHostInternal</link>
      <guid>http://localhost:5173/Blog/DockerHostInternal</guid>
      <pubDate>Tue, 22 Apr 2025 00:00:00 GMT</pubDate>
      <description>Container localhost points inward — use host.docker.internal to reach services on the host machine.</description>
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    <item>
      <title>Why `&lt;RouterLink&gt;` Keeps State in a SPA While `&lt;a href&gt;` Triggers a Full Page Reload</title>
      <link>http://localhost:5173/Blog/AnchorRouterLink</link>
      <guid>http://localhost:5173/Blog/AnchorRouterLink</guid>
      <pubDate>Tue, 18 Mar 2025 00:00:00 GMT</pubDate>
      <description>RouterLink keeps SPA state alive; plain anchor tags reload the whole app from scratch.</description>
    </item>
    <item>
      <title>Why Using Coalescing Assignment (`??=`) Can Cause &quot;No CanvasGroup Attached&quot; Errors in Unity</title>
      <link>http://localhost:5173/Blog/UnitySyntax1</link>
      <guid>http://localhost:5173/Blog/UnitySyntax1</guid>
      <pubDate>Mon, 10 Feb 2025 00:00:00 GMT</pubDate>
      <description>Unity&apos;s overloaded == null is ignored by ??= — destroyed CanvasGroup refs won&apos;t reattach.</description>
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